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CHORGANIZER APP

-UX/UI DESIGN-

PROJECT OVERVIEW

A problem-solving iOS mobile application design project made specifically for college-age roommates; Chorganizer came to fruition after following a set flow of research and development: 1) Research and Target Audience Research 2) Define and Ideate 3) Storyboarding and Concept Development 4) Prototyping and Usability Testing and 5) User Interface Design

CLIENT: ALGONQUIN COLLEGE OF APPLIED ARTS AND TECHNOLOGY
PROJECT DURATION: 8 WEEKS

DISCOVERY AND TARGET AUDIENCE RESEARCH

After interviewing college-aged students living with roommates, it was found that many users are frustrated by the lack of communication and initiative in sharing communal household chores. It was found that usually one or two roommates take care of the majority of the chores while others are less willing to help out.

After identifying the user’s needs and frustrations, a problem statement was created: “User needs a way to communicate with roommates to share the load of household chores. Interestingly, user rarely interacts with roommate(s) and is frustrated with the lack of communication that leads to a disorganized household.”

DEFINE AND IDEATE

App Definition Statement: Chorganizer is an organizational application for aiding roommates in sharing household chores and responsibilities and is targeted directly toward college-age roommates living together.

Requiring group participation and interactivity, the app focuses solely on chore completion to keep usability simple and straightforward.

STORYBOARDING AND CONCEPT DEVELOPMENT

Using a realistic use-case scenario, a storyboard was created to illustrate how the app would be used in context—frustrated roommates discussing the fair distribution of chore responsibility.

Thorough market research on existing chore-organization apps was conducted to understand common features, as well as potential opportunities that may exist. User feedback of existing apps was collected to determine what worked well and what needed improvement.

It was determined that the app needed to be organized, motivating, customizable and fun to use. Users found it important to have their own user profile, and a running summary of their completed chores.

PROTOTYPING AND USABILITY TESTING

After creating a task flowchart, low fidelity paper prototypes were created and the app's UX was tested with peers. Main problems in the app flow, such as redundant screens or broken flows were identified and documented. Potential solutions were researched and implemented in a digital wireframe prototype.

Using InVision, the prototype was mocked up and tested in a second round of usability testing. From here, final problems and solutions were recorded and implemented.

USER INTERFACE DESIGN

To represent a fun and engaging theme, bright, energizing colours were chosen. Flat design illustration and ample white space makes the task at hand seem light, fun and easily accomplished.